Undead Dragon
The goal of this project was to make an object for an isometric game with various 1 second animations that can loop.
The clip shows the combination of animations: idle, attack, jump (can be reversed for a make-shift land), and fly.
Animation accomplished without a rig, using only parent-child relationships.
I modeled, textured, and animated all assets.
Friday, January 16, 2009
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