Friday, January 30, 2009

Unreal Cycles

A few cycles using Denny's Rig in Maya.

Sneak -> Jolly Walk -> Swagger

Showboating Footballesque Taunt -> Hanging Taunt -> "Oh no you din't" Taunt

There are definitely things to fix in these cycles, both in animation and capturing- particularly the blacked out texture on the right arm! Oh well, when more free time comes about they'll get some polish.



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Friday, January 16, 2009

Isometric Dragon

Undead Dragon

The goal of this project was to make an object for an isometric game with various 1 second animations that can loop.

The clip shows the combination of animations: idle, attack, jump (can be reversed for a make-shift land), and fly.

Animation accomplished without a rig, using only parent-child relationships.

I modeled, textured, and animated all assets.


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