Friday, January 30, 2009

Unreal Cycles

A few cycles using Denny's Rig in Maya.

Sneak -> Jolly Walk -> Swagger

Showboating Footballesque Taunt -> Hanging Taunt -> "Oh no you din't" Taunt

There are definitely things to fix in these cycles, both in animation and capturing- particularly the blacked out texture on the right arm! Oh well, when more free time comes about they'll get some polish.



Friday, January 16, 2009

Isometric Dragon

Undead Dragon

The goal of this project was to make an object for an isometric game with various 1 second animations that can loop.

The clip shows the combination of animations: idle, attack, jump (can be reversed for a make-shift land), and fly.

Animation accomplished without a rig, using only parent-child relationships.

I modeled, textured, and animated all assets.