Quick bits to an Unreal Tournament 3 player package:
Taunt -> Crouch Bw -> Crouch Fw -> Run Bw -> Run Fw -> Strafe Left -> Strafe Right
Exported from Maya with ActorX to UT3 and added triggers to activate the animation loops with Kismet.
I would have liked to have a few more frames to smooth out some of the exaggerated running cycles, but our class had to match the frame rates of UT3's animations. The only real freedom we had were on our taunts.
Unfortunately, this clip sticks in a few places- hopefully it won't detract from the project.