Lately I've been working on modeling, texturing, rigging, and animating a few characters and creatures for a friend's mock MMO project for her Interactive Games class.
(Whose website can be found at http://katelyn-mp.com/)
We're trying to keep things low-poly (around 800 quads max per character) and so far it's been a blast! Past my senior project I've never really been responsible for the UV/texturing of anything, so not only am I still learning new things out of school but its a nice challenge. I'll continue to update as things come along, but here's what I have cookin':
Some of the male and female "Timian" dog-folk npcs for her level.
Here's the male Timian textured:
And a goat!
[All concept art belongs to Katelyn Pitstick @ http://katelyn-mp.com/]